Virtual Reality in the classroom

VR (Types)

Virtual Reality

Augmented reality

Extended reality XR merges virtual reality and augmented reality

Virtual reality can track movement, a complete head set

Can use for Physical Education, takes time to set up.

Educational software- titanic VR-learn about forensics, experience the event.

Meta Quest 2 Newer product

  • Librarium
  • Hand Physics Lab
  • Nanome-for chemistry
  • Star Chart
Example of Hand Physics Lab

Cons

  • expensive
  • set is a a lot and complicated
  • motion sickness can happen
  • one student at a time
  • limited support for students with physical limitations

Pros

  • Engagement for students can be high
  • hands on
  • technology continues to evolve

This technology can be endless for educational purposes!!!

Virtual Field Trip

Using virtual field trips in the classroom

Kindergarten virtual field trip to the zoo using ball Zoo, very interactive, students can click on different areas and are prompted with informational segments.

Tools Used

Jam Board

Is a digital whiteboard that offers a rich collaborative experience for teams and classrooms.

Boomcards

Boom cards transform the classroom into an interactive, gamified learning experience with data to track progress and identify learning gaps.

KaiXR

Takes students on a virtual field trips around the world and beyond. It is a digital learning platform that allows students to be the controller of experience.

Canva is a tool that I use often. It’s a great tool to use for presentations! Its easy to use!

Virtual Field trip to Mt St Helens using you visit . You visit is a digital platform that provides interactive digital tours.

More Tools

Screencastify is a great recording tool, editing on screencastify is very easy. It allows one to create voice overs within your video. Its a great tool to use in the classroom.

Quizlet makes simple learning tools such as flashcards, games and other learning tools. Quizlet allows you to create these with your choice content.

kahoot is a game-based learning platform that brings engagement and fun to learning. The user can create questions and participants can answer the questions live using their phones.